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ICIP
2002
IEEE
14 years 10 months ago
Fitting smooth surfaces to scattered 3D data using piecewise quadratic approximation
The approximation of surfaces to scattered data is an important problem encountered in a variety of scientific applications, such as reverse engineering, computer vision, computer...
Hélio Pedrini, Murilo Vicente Gonçal...
CVPR
2010
IEEE
14 years 4 months ago
Detecting and Parsing Architecture at City Scale from Range Data
We present a method for detecting and parsing buildings from unorganized 3D point clouds into a compact, hierarchical representation that is useful for high-level tasks. The input...
Alexander Toshev, Philippos Mordohai, Ben Taskar
EVOW
2005
Springer
14 years 2 months ago
Evolutionary Biclustering of Microarray Data
In this work, we address the biclustering of gene expression data with evolutionary computation, which has been proven to have excellent performance on complex problems. In express...
Jesús S. Aguilar-Ruiz, Federico Divina
GROUP
2009
ACM
14 years 3 months ago
Usability heuristics for networked multiplayer games
Networked multiplayer games must support a much wider variety of interactions than single-player games because networked games involve communication and coordination between playe...
David Pinelle, Nelson Wong, Tadeusz Stach, Carl Gu...
ICDM
2007
IEEE
148views Data Mining» more  ICDM 2007»
14 years 23 days ago
Sample Selection for Maximal Diversity
The problem of selecting a sample subset sufficient to preserve diversity arises in many applications. One example is in the design of recombinant inbred lines (RIL) for genetic a...
Feng Pan, Adam Roberts, Leonard McMillan, David Th...