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GRAPHICSINTERFACE
2003
13 years 10 months ago
Simulating Fluid-Solid Interaction
Though realistic eulerian fluid simulation systems now provide believable movements, straightforward renderable surface representation, and affordable computation costs, they are...
Olivier Génevaux, Arash Habibi, Jean-Michel...
CCCG
1998
13 years 10 months ago
A modified longest side bisection triangulation
Fast and efficient exploration of large terrains in a virtual reality manner requires different levels of detail to speedup processing of terrain parts in background. Thus, the tr...
Christoph Stamm, Stephan Eidenbenz, Renato Pajarol...
AAAI
1997
13 years 10 months ago
The "Inverse Hollywood Problem": From Video to Scripts and Storyboards via Causal Analysis
We address the problem of visually detecting causal events and tting them together into a coherent story of the action witnessed by the camera. We show that this can be done by re...
Matthew Brand
ECCV
2010
Springer
13 years 9 months ago
Joint Estimation of Motion, Structure and Geometry from Stereo Sequences
We present a novel variational method for the simultaneous estimation of dense scene flow and structure from stereo sequences. In contrast to existing approaches that rely on a ful...
Levi Valgaerts, Andrés Bruhn, Henning Zimme...
CVPR
2008
IEEE
13 years 8 months ago
Globally optimal surface segmentation using regional properties of segmented objects
Efficient segmentation of globally optimal surfaces in volumetric images is a central problem in many medical image analysis applications. Intra-class variance has been successful...
Xin Dou, Xiaodong Wu, Andreas Wahle, Milan Sonka