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GRAPHICSINTERFACE
2003
15 years 3 months ago
Simulating Fluid-Solid Interaction
Though realistic eulerian fluid simulation systems now provide believable movements, straightforward renderable surface representation, and affordable computation costs, they are...
Olivier Génevaux, Arash Habibi, Jean-Michel...
CCCG
1998
15 years 3 months ago
A modified longest side bisection triangulation
Fast and efficient exploration of large terrains in a virtual reality manner requires different levels of detail to speedup processing of terrain parts in background. Thus, the tr...
Christoph Stamm, Stephan Eidenbenz, Renato Pajarol...
AAAI
1997
15 years 3 months ago
The "Inverse Hollywood Problem": From Video to Scripts and Storyboards via Causal Analysis
We address the problem of visually detecting causal events and tting them together into a coherent story of the action witnessed by the camera. We show that this can be done by re...
Matthew Brand
125
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ECCV
2010
Springer
15 years 3 months ago
Joint Estimation of Motion, Structure and Geometry from Stereo Sequences
We present a novel variational method for the simultaneous estimation of dense scene flow and structure from stereo sequences. In contrast to existing approaches that rely on a ful...
Levi Valgaerts, Andrés Bruhn, Henning Zimme...
CVPR
2008
IEEE
15 years 2 months ago
Globally optimal surface segmentation using regional properties of segmented objects
Efficient segmentation of globally optimal surfaces in volumetric images is a central problem in many medical image analysis applications. Intra-class variance has been successful...
Xin Dou, Xiaodong Wu, Andreas Wahle, Milan Sonka