Time redundancy (rollback-recovery) and hardware redundancy are commonly used in real-time systems to achieve fault tolerance. From an energy consumption point of view, time redun...
In this paper, we present an image-based method for the tracking and rendering of faces. We use the algorithm in an immersive video conferencing system where multiple participants...
The performance of most embedded systems is critically dependent on the memory hierarchy performance. In particular, higher cache hit rate can provide significant performance boos...
—Huge new design challenges for system-on-chip (SoC) are the result of decreasing time-to-market coupled with rapidly increasing gate counts and embedded software representing 50...
Software artifacts usually have static program constraints and these constraints should be satisfied in each reuse. In addition to this, the developers are also required to satisf...