Distributed Multi-party/Multi-stream systems require a multicast subnetwork capable of satisfying QoS constraints such as Delay and Delay Variation Bound so that the messages reac...
— We provide a theoretical framework for cross-layer design in multimedia communications to optimize single-user throughput by selecting the transmitted bit rate and payload size...
Precoding has been extensively studied for point-to-point communications, including the problems of constructing the precoding codebook and selecting the best precoder. This paper...
Yiyue Wu, Haipeng Zheng, A. Robert Calderbank, San...
A distributed algorithm that implements a sequentially consistent collection of shared read/update objects using a combination of broadcast and point-to-point communication is pre...
We discuss the implications of the use of current multimedia collections and posit that it is possible to build what we term fourth-phase digital libraries (4PDLs). In 4PDLs users...