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» The Myth of the Educational Computer
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SIGCSE
2006
ACM
155views Education» more  SIGCSE 2006»
15 years 10 months ago
The inverted curriculum in practice
Teaching introductory programming today presents considerable challenges, which traditional techniques do not properly address. Students start with a wide variety of backgrounds a...
Michela Pedroni, Bertrand Meyer
ITICSE
2005
ACM
15 years 10 months ago
Experiments in the automatic marking of ER-diagrams
In this paper we present an approach to the computer understanding of diagrams and show how it can be successfully applied to the automatic marking (grading) of student attempts a...
Pete G. Thomas, Kevin G. Waugh, Neil Smith
CORR
2010
Springer
67views Education» more  CORR 2010»
15 years 4 months ago
From Frequency to Meaning: Vector Space Models of Semantics
Computers understand very little of the meaning of human language. This profoundly limits our ability to give instructions to computers, the ability of computers to explain their ...
Peter D. Turney, Patrick Pantel
SIGCSE
2008
ACM
151views Education» more  SIGCSE 2008»
15 years 4 months ago
Ucigame, a java library for games
Ucigame (pronounced OO-see-GAH-me) is a Java package that supports the programming of 2D sprite-based computer games. Designed for novice programmers, it enables students in an in...
Daniel Frost
SIGADA
2007
Springer
15 years 10 months ago
Using SPARK for a beginner's course on reasoning about imperative programs
Teaching beginners predicate transformer semantics for imperative languages is not a trivial task. For Computer Science majors, the teaching of the theoretical material must be su...
Kung-Kiu Lau