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» The Myth of the Educational Computer
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FPLAY
2008
15 years 6 months ago
Intelligent adaptation of digital game-based learning
Games for learning cannot take the same design approach as games when targeting audiences. While players of entertainment games have the luxury of choosing games that suit them, s...
Brian Magerko, Carrie Heeter, Joe Fitzgerald, Ben ...
GECCO
2008
Springer
116views Optimization» more  GECCO 2008»
15 years 5 months ago
Evolving similarity functions for code plagiarism detection
Students are often asked to submit electronic copies of their program code as part of assessment in computer science courses. To counter code plagiarism, educational institutions ...
Victor Ciesielski, Nelson Wu, Seyed M. M. Tahaghog...
121
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TKDE
2002
115views more  TKDE 2002»
15 years 4 months ago
An Approach of Implementing General Learning Companions for Problem Solving
Adding a learning companion, a computer simulated social agent, to a computer based learning system can enhance its educational value by enriching the way in which the computer and...
Chih-Yueh Chou, Tak-Wai Chan, Chi-Jen Lin
SCIENTOMETRICS
2010
158views more  SCIENTOMETRICS 2010»
15 years 3 months ago
Rete-netzwerk-red: analyzing and visualizing scholarly networks using the Network Workbench Tool
The enormous increase in digital scholarly data and computing power combined with recent advances in text mining, linguistics, network science, and scientometrics make it possible...
Katy Börner, Weixia Huang, Micah Linnemeier, ...
TIP
2010
141views more  TIP 2010»
14 years 11 months ago
Efficient Particle Filtering via Sparse Kernel Density Estimation
Particle filters (PFs) are Bayesian filters capable of modeling nonlinear, non-Gaussian, and nonstationary dynamical systems. Recent research in PFs has investigated ways to approp...
Amit Banerjee, Philippe Burlina