Sciweavers

2941 search results - page 75 / 589
» The Myth of the Educational Computer
Sort
View
CE
2004
128views more  CE 2004»
13 years 10 months ago
The role of educational software as a support for teaching and learning conversations
: Much recent educational research focuses on teaching and learning within classroom conversations. This raises the question of the role of ICT as a support for such conversations....
Rupert Wegerif
MHCI
2009
Springer
14 years 4 months ago
Mobile educational game: adventure anywhere
Main topic of this work is development of educational games that can be used on mobile devices. Paper describes a novel approach to educational game defining and interpretation. I...
Milos Milovanovic, Miroslav Minovic, Miroslav Lazo...
CHI
1997
ACM
14 years 2 months ago
KidPad: A Design Collaboration Between Children, Technologists, and Educators
We established an interdisciplinary, intergenerational collaboration in the fall of 1995, between the University of New Mexico's Computer Science Department, the College of E...
Allison Druin, Jason Stewart, David Proft, Benjami...
FPLAY
2008
13 years 11 months ago
Interactive accounting simulation environment for accounting education and training
In contrast to traditional teaching-and-learning environments whereby the teacher controls the learning (e.g., teacher-centered), video games present a learner-centered approach t...
Andrew Milner, Andrew Hogue, Bill Kapralos, John F...
DIGRA
2005
Springer
14 years 3 months ago
How Are Games Educational? Learning Theories Embodied in Games
Through the combined efforts of many dedicated researchers across the globe, the “message” of the value of games for learning is starting to be heard in formal education, but ...
Katrin Becker