Sciweavers

408 search results - page 12 / 82
» The NERO Video Game
Sort
View
GAMEON
2008
13 years 9 months ago
Rapid Adaptation of Video Game AI
Current approaches to adaptive game AI require either a high quality of utilised domain knowledge, or a large number of adaptation trials. These requirements hamper the goal of rap...
Sander Bakkes, Pieter Spronck, H. Jaap van den Her...
INTETAIN
2005
Springer
14 years 29 days ago
PeaceMaker: A Video Game to Teach Peace
PeaceMaker is a computer game simulation of the Israeli-Palestinian conflict. It is a tool that can be used to teach Israeli and Palestinian teenagers how both sides can work toget...
Asi Burak, Eric Keylor, Tim Sweeney
ICMCS
2005
IEEE
150views Multimedia» more  ICMCS 2005»
14 years 1 months ago
Automatic parsing of American football videos by intermodal collaboration based on transition rules
This paper proposes an automatic American football video parsing method based on transition rules of an American football game. Combining the results of live scene extraction and ...
Naoko Nitta, Noboru Babaguchi
ACMACE
2004
ACM
14 years 27 days ago
Massively multi-player games: matching game design with technical design
We propose a framework model to facilitate the prototyping and refinement of Massively Multi-player Online Games (MMOG), when included in the appropriate development environment....
Anne-Gwenn Bosser
ICMCS
2005
IEEE
110views Multimedia» more  ICMCS 2005»
14 years 1 months ago
Combining Caption and Visual Features for Semantic Event Classification of Baseball Video
In baseball game, an event is defined as the portion of video clip between two pitches, and a play is defined as a batter finishing his plate appearance. A play is a concatenation...
Wen-Nung Lie, Sheng-Hsiung Shia