Although emotions elicited by the fictional world or the artefact play a part in story-driven video games, they are certainly not the focus of the experience. From a cognitive psy...
Engineering education has evolved from providing students solely with technical skills to providing them with courses that provide students with the non-technical “soft skillsâ€...
The interactive game environment, Ghost in the Cave, presented in this short paper, is a work still in progress. The game involves participants in an activity using non-verbal emot...
Marie-Louise Rinman, Anders Friberg, Bendik Bendik...
Video games in general and educational role play games in particular would increase in believability if Non Player Characters reacted appropriately to the player’s actions. Reali...
Most modern graphics-based computer games entertain the player in part by presenting him or her with a simulated space, an imaginary two- or threedimensional region whose visual a...