Sciweavers

408 search results - page 22 / 82
» The NERO Video Game
Sort
View
MM
2009
ACM
138views Multimedia» more  MM 2009»
14 years 2 months ago
WOW: wild-open warning for broadcast basketball video based on player trajectory
In basketball games, wild-open means that there is an offensive player not well defended by his/her opponents. The occurrence of wild-open usually implies the existence of a succe...
Ming-Hsiu Chang, Ming-Chun Tien, Ja-Ling Wu
SIGGRAPH
2000
ACM
13 years 12 months ago
Video textures
This paper introduces a new type of medium, called a video texture, which has qualities somewhere between those of a photograph and a video. A video texture provides a continuous ...
Arno Schödl, Richard Szeliski, David Salesin,...
CHI
2010
ACM
14 years 2 months ago
Understanding and evaluating cooperative games
Cooperative design has been an integral part of many games. With the success of games like Left4Dead, many game designers and producers are currently exploring the addition of coo...
Magy Seif El-Nasr, Bardia Aghabeigi, David Milam, ...
DIGRA
2003
Springer
14 years 21 days ago
"This isn't a computer game you know!": revisiting the computer games/televised war analogy
During the Gulf War of 1991, the television coverage was frequently observed to be ‘just like a video game’. This analogy primarily derived from the specific, ‘bombs-eye’ ...
Melanie Swalwell
AIIDE
2008
13 years 9 months ago
Offline Planning with Hierarchical Task Networks in Video Games
Artificial intelligence (AI) technology can have a dramatic impact on the quality of video games. AI planning techniques are useful in a wide range of game components, including m...
John Paul Kelly, Adi Botea, Sven Koenig