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MM
2006
ACM
209views Multimedia» more  MM 2006»
14 years 1 months ago
Automatic detection of player's identity in soccer videos using faces and text cues
In soccer videos, most significant actions are usually followed by close–up shots of players that take part in the action itself. Automatically annotating the identity of the p...
Marco Bertini, Alberto Del Bimbo, Walter Nunziati
INFOCOM
2012
IEEE
11 years 10 months ago
Bargaining towards maximized resource utilization in video streaming datacenters
—Datacenters can be used to host large-scale video streaming services with better operational efficiency, as the multiplexing achieved by virtualization technologies allows diff...
Yuan Feng, Baochun Li, Bo Li 0001
IE
2007
13 years 9 months ago
Implementation and evaluation of a background music reactive game
This paper discusses further work on the authors’ “background music reactive games” concept, where background music is used to modify video game parameters and thus actions ...
Khalid Aallouche, Homam Albeiriss, Redouane Zargho...
CHI
1994
ACM
13 years 11 months ago
What HCI designers can learn from video game designers
Computer users have tasks they need to perform, and are therefore motivated to overcome poorly designed interfaces. With video games, there is no external motivation for the task ...
Randy Pausch, Rich Gold, Tim Skelly, David Thiel
ICMCS
2006
IEEE
89views Multimedia» more  ICMCS 2006»
14 years 1 months ago
Shot and Scoring Events Identification of Basketball Videos
This paper presents a novel semantic-oriented video analysis system for the basketball game videos. Based on Bayesian Belief Network (BBN), it may bridge this gap between the low-...
Chung-Lin Huang, Huang-Chia Shih, Ching-Lun Chen