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CHI
2005
ACM
14 years 8 months ago
Life on the edge: supporting collaboration in location-based experiences
We study a collaborative location-based game in which groups of `lions' hunt together on a virtual savannah that is overlaid on an open playing field. The game implements a s...
Steve Benford, Duncan Rowland, Martin Flintham, Ad...
CRV
2005
IEEE
198views Robotics» more  CRV 2005»
14 years 1 months ago
Analysis of Player Actions in Selected Hockey Game Situations
We present a proof of concept system to represent and reason about hockey play. The system takes as input player motion trajectory data tracked from game video and supported by kn...
Fahong Li, Robert J. Woodham
HUC
2004
Springer
14 years 27 days ago
The Error of Our Ways: The Experience of Self-Reported Position in a Location-Based Game
We present a study of people’s use of positional information as part of a collaborative location-based game. The game exploits self-reported positioning in which mobile players m...
Steve Benford, Will Seager, Martin Flintham, Rob A...
ICASSP
2008
IEEE
14 years 2 months ago
A game theoretic framework for incentive-based peer-to-peer live-streaming social networks
Multimedia social network analysis is an emerging research area, which analyzes the behavior of users who share multimedia content and investigates the impact of human dynamics on...
W. Sabrina Lin, H. Vicky Zhao, K. J. Ray Liu
ISCAS
2008
IEEE
120views Hardware» more  ISCAS 2008»
14 years 1 months ago
A baseball exploration system using spatial pattern recognition
— Despite a lot of research efforts in baseball video processing, little work has been done in analyzing the detailed process and ball movement of the batting content. This paper...
Hua-Tsiing Chen, Ming-Ho Hsiao, Hsuan-Sheng Chen, ...