Sciweavers

408 search results - page 32 / 82
» The NERO Video Game
Sort
View
AIIDE
2008
13 years 10 months ago
Integrating Drama Management into an Adventure Game
Often, video game designers must choose between creating a linear experience, and designing an open world with many different story lines that fail to form a tightly crafted narra...
Anne Sullivan, Sherol Chen, Michael Mateas
ICMCS
2006
IEEE
237views Multimedia» more  ICMCS 2006»
14 years 1 months ago
Matching Faces with Textual Cues in Soccer Videos
In soccer videos, most significant actions are usually followed by close–up shots of players that take part in the action itself. Automatically annotating the identity of the p...
Marco Bertini, Alberto Del Bimbo, Walter Nunziati
CVPR
2007
IEEE
14 years 9 months ago
Segmental Hidden Markov Models for View-based Sport Video Analysis
We present a generative model approach to explore intrinsic semantic structures in sport videos, e.g., the camera view in American football games. We will invoke the concept of se...
Yi Ding, Guoliang Fan
ICMCS
2005
IEEE
136views Multimedia» more  ICMCS 2005»
14 years 1 months ago
Gridmedia: A Multi-Sender Based Peer-to-Peer Multicast System for Video Streaming
We present a novel single source peer-to-peer multicast architecture called GridMedia which mainly consists of 1) multi-sender based overlay multicast protocol (MSOMP) and 2) mult...
Meng Zhang, Yun Tang, Li Zhao, Jian-Guang Luo, Shi...
ATAL
2006
Springer
13 years 9 months ago
Camera-based observation of football games for analyzing multi-agent activities
This paper describes a camera-based observation system for football games that is used for the automatic analysis of football games and reasoning about multi-agent activity. The o...
Michael Beetz, Nico von Hoyningen-Huene, Jan Bando...