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GAMEON
2008
13 years 9 months ago
Automatable Evaluation Method Oriented toward Behaviour Believability for Video Games
Classic evaluation methods of believable agents are time-consuming because they involve many human to judge agents. They are well suited to validate work on new believable behavio...
Fabien Tencé, Cédric Buche
GRAPP
2008
13 years 8 months ago
A Multi-Camera Framework for Interactive Video Games
Tom Cuypers, Cedric Vanaken, Yannick Francken, Fra...
CIE
2008
Springer
13 years 7 months ago
Toward an understanding of flow in video games
Ben Cowley, Darryl Charles, Michaela M. Black, Ray...
CIE
2007
Springer
13 years 7 months ago
An aircraft cabin wireless system for games and video entertainment
Dwayne Folden, Trent Jackson, Michael Panique, Ria...
COMPSEC
2007
58views more  COMPSEC 2007»
13 years 7 months ago
A video game for cyber security training and awareness
Benjamin D. Cone, Cynthia E. Irvine, Michael F. Th...