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ISWC
1997
IEEE
13 years 11 months ago
Stochasticks: Augmenting the Billiards Experience with Probabilistic Vision and Wearable Computers
We propose a practical application of wearable computing and augmented reality which enhances the game of billiards. A vision algorithm is implemented which operates in interactiv...
Tony Jebara, Cyrus Eyster, Joshua Weaver, Thad Sta...
MIR
2006
ACM
220views Multimedia» more  MIR 2006»
14 years 1 months ago
Robust scene recognition using language models for scene contexts
We propose a robust scene recognition framework using scene context information for multimedia contents. Multimedia contents consist of scene sequences that are more likely to hap...
Ryoichi Ando, Koichi Shinoda, Sadaoki Furui, Takah...
CVPR
2010
IEEE
14 years 13 days ago
Motion Fields to Predict Play Evolution in Dynamic Sport Scenes
Videos of multi-player team sports provide a challenging domain for dynamic scene analysis. Player actions and interactions are complex as they are driven by many factors, such as...
Kihwan Kim, Matthias Grundmann, Ariel Shamir, Iain...
CHI
2011
ACM
12 years 11 months ago
Gamification. using game-design elements in non-gaming contexts
“Gamification” is an informal umbrella term for the use of video game elements in non-gaming systems to improve user experience (UX) and user engagement.
Sebastian Deterding, Miguel Sicart, Lennart Nacke,...
FLAIRS
2010
13 years 10 months ago
Applying Goal Driven Autonomy to a Team Shooter Game
Dynamic changes in complex, real-time environments, such as modern video games, can violate an agent's expectations. We describe a system that responds competently to such vi...
Hector Muñoz-Avila, David W. Aha, Ulit Jaid...