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ICIP
2010
IEEE
13 years 5 months ago
Ball event recognition using hmm for automatic tennis annotation
A key element for video indexing and summarisation is the description of isolated events and actions. In the context of many sports the motion of the ball plays an essential role ...
Ibrahim Almajai, Josef Kittler, Teofilo de Campos,...
3DIM
2011
IEEE
12 years 7 months ago
Space-Time Body Pose Estimation in Uncontrolled Environments
—We propose a data-driven, multi-view body pose estimation algorithm for video. It can operate in uncontrolled environments with loosely calibrated and low resolution cameras and...
Marcel Germann, Tiberiu Popa, Remo Ziegler, Richar...
CGF
2010
141views more  CGF 2010»
13 years 4 months ago
A Survey of Procedural Noise Functions
Procedural noise functions are widely used in Computer Graphics, from off-line rendering in movie production to interactive video games. The ability to add complex and intricate d...
Ares Lagae, Sylvain Lefebvre, R. Cook, T. DeRose, ...
VR
2011
IEEE
171views Virtual Reality» more  VR 2011»
12 years 11 months ago
Leveraging change blindness for redirection in virtual environments
We present change blindness redirection, a novel technique for allowing the user to walk through an immersive virtual environment that is considerably larger than the available ph...
Evan A. Suma, Seth Clark, David M. Krum, Samantha ...
ACMACE
2009
ACM
13 years 10 months ago
Enhancing a motion capture interface by introducing context management
Nowadays, video games propose rich scenarios with movementsbased game play, through the manipulation of dedicated devices. The motivation of this study is the elaboration of a com...
Francois Picard, Pascal Estraillier