Sciweavers

408 search results - page 79 / 82
» The NERO Video Game
Sort
View
IWQOS
2011
Springer
12 years 10 months ago
Advanced Quality-of-Service signaling for IP multicast
—Supporting Quality-of-Service resource reservations for IP multicast flows is especially advantageous for distributed multimedia applications like video conferencing, 3D teleim...
Roland Bless, Martin Röhricht
CVPR
2012
IEEE
11 years 10 months ago
Adaptive object tracking by learning background context
One challenge when tracking objects is to adapt the object representation depending on the scene context to account for changes in illumination, coloring, scaling, etc. Here, we p...
Ali Borji, Simone Frintrop, Dicky N. Sihite, Laure...
DSRT
2004
IEEE
13 years 11 months ago
Exploring the Spatial Density of Strategy Models in a Realistic Distributed Interactive Application
As Distributed Interactive Applications (DIAs) become increasingly more prominent in the video game industry they must scale to accommodate progressively more users and maintain a...
Damien Marshall, Declan Delaney, Séamus McL...
ACMACE
2008
ACM
13 years 9 months ago
Mobile exergaming
With many industrialized societies bearing the cost of an increasingly sedentary on the health of their populations there is a need to find new ways of encouraging physical activi...
Carlos Garcia Wylie, Paul Coulton
ICAI
2004
13 years 8 months ago
Automatic Generation of English-language Steps in Puzzle Solving
This paper shows how to generate an English step-by-step explanation that describes how an automated reasoning system solves a complex logic program. We limit our attention to pro...
Hemantha Ponnuru, Raphael A. Finkel, Victor W. Mar...