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» The Nakamura numbers for computable simple games
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CORR
2007
Springer
117views Education» more  CORR 2007»
13 years 8 months ago
Non-atomic Games for Multi-User Systems
Abstract—In this contribution, the performance of a multiuser system is analyzed in the context of frequency selective fading channels. Using game theoretic tools, a useful frame...
Nicolas Bonneau, Mérouane Debbah, Eitan Alt...
SIROCCO
2000
13 years 10 months ago
On time versus size for monotone dynamic monopolies in regular topologies
: We consider a well known distributed coloring game played on a simple connected graph: initially, each vertex is colored black or white; at each round, each vertex simultaneously...
Paola Flocchini, Rastislav Kralovic, Alessandro Ro...
ECCV
2010
Springer
14 years 1 months ago
Visual Recognition With Humans in the Loop
We present an interactive, hybrid human-computer method for object classification. The method applies to classes of objects that are recognizable by people with appropriate expert...
FOCS
2004
IEEE
14 years 9 days ago
Tolls for Heterogeneous Selfish Users in Multicommodity Networks and Generalized Congestion Games
We prove the existence of tolls to induce multicommodity, heterogeneous network users that independently choose routes minimizing their own linear function of tolls versus latency...
Lisa Fleischer, Kamal Jain, Mohammad Mahdian
GECCO
2003
Springer
201views Optimization» more  GECCO 2003»
14 years 1 months ago
Solving Mastermind Using Genetic Algorithms
The MasterMind game involves decoding a secret code. The classic game is a code of six possible colors in four slots. The game has been analyzed and optimal strategies have been po...
Tom Kalisker, Doug Camens