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FGR
2004
IEEE
212views Biometrics» more  FGR 2004»
14 years 1 months ago
Automatic 3D Face Recognition Combining Global Geometric Features with Local Shape Variation Information
Face recognition is a focused issue in pattern recognition over the past decades. In this paper, we have proposed a new scheme for face recognition using 3D information. In this s...
Chenghua Xu, Yunhong Wang, Tieniu Tan, Long Quan
ICAISC
2010
Springer
13 years 12 months ago
CI in General Game Playing - To Date Achievements and Perspectives
Abstract. Multigame playing agents are programs capable of autonomously learning to play new, previously unknown games. In this paper, we concentrate on the General Game Playing Co...
Karol Waledzik, Jacek Mandziuk
AAAI
2010
13 years 11 months ago
Exploiting Monotonicity in Interval Constraint Propagation
We propose in this paper a new interval constraint propagation algorithm, called MOnotonic Hull Consistency (Mohc), that exploits monotonicity of functions. The propagation is sta...
Ignacio Araya, Gilles Trombettoni, Bertrand Neveu
GAMEON
2008
13 years 11 months ago
Automatable Evaluation Method Oriented toward Behaviour Believability for Video Games
Classic evaluation methods of believable agents are time-consuming because they involve many human to judge agents. They are well suited to validate work on new believable behavio...
Fabien Tencé, Cédric Buche
SPIESR
1997
143views Database» more  SPIESR 1997»
13 years 11 months ago
Similarity Evaluation in Image Retrieval Using Simple Features
The development of increasingly complex multimedia applications calls for new methodologies for the organization and retrieval of still images and video sequences. Query and retri...
Eugenio Di Sciascio, Augusto Celentano