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NETGAMES
2003
ACM
15 years 9 months ago
Experiences using a dual wireless technology infrastructure to support ad-hoc multiplayer games
Multiplayer games for mobile wireless devices are becoming increasingly popular. Many modern devices such as PDAs or mobile telephones are equipped with Bluetooth interfaces. Blue...
Hartmut Ritter, Thiemo Voigt, Min Tian, Jochen H. ...
WICOMM
2008
258views more  WICOMM 2008»
15 years 3 months ago
Introducing reliability and load balancing in mobile IPv6-based networks
With the recent advances in portable devices and wireless networks, a new paradigm of computing has emerged which is known as mobile computing. In general mobile computing can be ...
Jahanzeb Faizan, Hesham El-Rewini, Mohamed Khalil
HCI
2009
15 years 2 months ago
Considerations for Designing Response Quantification Procedures in Non-traditional Psychophysiological Applications
Abstract. Psychophysiological assessment in the context of virtual environments is a promising means for benchmarking the efficacy and ecological validity of virtual reality scenar...
A. V. Iyer, L. D. Cosand, Christopher G. Courtney,...
GCC
2003
Springer
15 years 9 months ago
Research and Design of Remote Education System Based on CSCW
Guided by the cooperation theory, this paper puts forward an interactive and cooperative learning environment design that is based on the self-learning mode and cooperative learnin...
Chunzhi Wang, Miao Shao, Jing Xia, Huachao Chen
WIMOB
2009
IEEE
15 years 11 months ago
Media Caching Support for Mobile Transit Clients
—In this paper, we consider the design of caching infrastructure to enhance the client-perceived performance of mobile wireless clients retrieving multimedia objects from the Int...
Hazem Gomaa, Geoffrey G. Messier, Robert J. Davies...