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» The Next Generation of Computer Supported Interaction and Co...
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152
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UIST
2004
ACM
15 years 10 months ago
"Killer App" of wearable computing: wireless force sensing body protectors for martial arts
Ubiquitous and Wearable Computing both have the goal of pushing the computer into the background, supporting all kinds of human activities. Application areas include areas such as...
Ed Huai-hsin Chi, Jin Song, Greg Corbin
132
Voted
CHI
2011
ACM
14 years 8 months ago
MemTable: an integrated system for capture and recall of shared histories in group workspaces
This paper presents the design, implementation, and evaluation of an interactive tabletop system that supports co-located meeting capture and asynchronous search and review of pas...
Seth E. Hunter, Pattie Maes, Stacey D. Scott, Henr...
SIGGRAPH
1994
ACM
15 years 8 months ago
Frameless rendering: double buffering considered harmful
The use of double-buffered displays, in which the previous image is displayed until the next image is complete, can impair the interactivity of systems that require tight coupling...
Gary Bishop, Henry Fuchs, Leonard McMillan, Ellen ...
CHI
2005
ACM
16 years 4 months ago
Interaction design for literature-based discovery
Rapid growth in the scientific literature makes it increasingly difficult for scientists to keep abreast of findings outside their own narrowing fields of expertise. To help biome...
Meredith M. Skeels, Kiera Henning, Meliha Yetisgen...
CHI
2005
ACM
16 years 4 months ago
MusicCube: making digital music tangible
To some extent listening to digital music via storage devices has led to a loss of part of the physical experience associated with earlier media formats such as CDs and LPs. For e...
Miguel Bruns Alonso, David V. Keyson