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ESA
2005
Springer
113views Algorithms» more  ESA 2005»
14 years 27 days ago
Online Occlusion Culling
Abstract. Modern computer graphics systems are able to render sophisticated 3D scenes consisting of millions of polygons. For most camera positions only a small collection of these...
Gereon Frahling, Jens Krokowski
CVPR
2005
IEEE
14 years 9 months ago
Estimating Disparity and Occlusions in Stereo Video Sequences
We propose an algorithm for estimating disparity and occlusion in stereo video sequences. The algorithm defines a prior on sequences of disparity maps using a 3D Markov random fie...
Oliver M. C. Williams, Michael Isard, John MacCorm...
ECCV
2006
Springer
14 years 9 months ago
Tracking Dynamic Near-Regular Texture Under Occlusion and Rapid Movements
We present a dynamic near-regular texture (NRT) tracking algorithm nested in a lattice-based Markov-Random-Field (MRF) model of a 3D spatiotemporal space. One basic observation use...
Wen-Chieh Lin, Yanxi Liu
ICPR
2010
IEEE
13 years 7 months ago
Multi-object Segmentation in a Projection Plane Using Subtraction Stereo
We propose a method for multi-object segmentation in a projection plane. Our algorithm requires a stereo camera system called Subtraction Stereo, which extracts foreground informa...
Toru Ubukata, Kenji Terabayashi, Alessandro Moro, ...
ICVGIP
2008
13 years 8 months ago
Visibility Cuts: A System for Rendering Dynamic Virtual Environments
In recent years, the subject of occlusion culling of large 3D environments has received substantial contribution. However the major amount of research into the area has focussed o...
Soumyajit Deb, Ankit Gupta