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CHI
2004
ACM
16 years 6 months ago
The usability of massively multiplayer online roleplaying games: designing for new users
This study examines the usability challenges faced by new players of massively multiplayer online role-playing games (MMORPGs), one of the fastest-growing segments of the video ga...
Steve Cornett
SIGECOM
2009
ACM
108views ECommerce» more  SIGECOM 2009»
16 years 16 days ago
Selling ad campaigns: online algorithms with cancellations
We study online pricing problems in markets with cancellations, i.e., markets in which prior allocation decisions can be revoked, but at a cost. In our model, a seller receives re...
Moshe Babaioff, Jason D. Hartline, Robert D. Klein...
QEST
2007
IEEE
16 years 9 days ago
A business-oriented load dispatching framework for online auction sites
Online auction sites have unique workloads and user behavior characteristics that do not exist in other e-commerce sites. Earlier studies by the authors identified i) significan...
Daniel A. Menascé, Vasudeva Akula
AINA
2004
IEEE
15 years 9 months ago
Online Training of SVMs for Real-time Intrusion Detection
Abstract-- As intrusion detection essentially can be formulated as a binary classification problem, it thus can be solved by an effective classification technique-Support Vector Ma...
Zonghua Zhang, Hong Shen
FC
2010
Springer
169views Cryptology» more  FC 2010»
15 years 9 months ago
A Formal Approach for Automated Reasoning about Off-Line and Undetectable On-Line Guessing
Abstract. Starting from algebraic properties that enable guessing lowentropy secrets, we formalize guessing rules for symbolic verification. The rules are suited for both off-line ...
Bogdan Groza, Marius Minea