Sciweavers

5214 search results - page 260 / 1043
» The Online Specialization Problem
Sort
View
145
Voted
CHI
2004
ACM
16 years 6 months ago
Social interaction in 'there'
Persistent online environments, such as multi-player games, exhibit a complex social organisation. These environments often feature large social groupings and elaborate cooperativ...
Barry Brown, Marek Bell
CHI
2004
ACM
16 years 6 months ago
Social learning through gaming
This position paper describes the implementation and initial findings of a game called Personal Investigator (PI). PI is an online 3D detective game that implements a model of Bri...
Elaine M. Raybourn, Annika Wærn
ALT
2008
Springer
16 years 3 months ago
Learning with Continuous Experts Using Drifting Games
We consider the problem of learning to predict as well as the best in a group of experts making continuous predictions. We assume the learning algorithm has prior knowledge of the ...
Indraneel Mukherjee, Robert E. Schapire
DFG
2009
Springer
16 years 21 days ago
A Survey on Approximation Algorithms for Scheduling with Machine Unavailability
In this chapter we present recent contributions in the field of sequential job scheduling on network machines which work in parallel; these are subject to temporary unavailability...
Florian Diedrich, Klaus Jansen, Ulrich M. Schwarz,...
ICASSP
2008
IEEE
16 years 18 days ago
Music preference learning with partial information
We consider the problem of online learning in a changing environment under sparse user feedback. Specifically, we address the classification of music types according to a user...
Yvonne Moh, Peter Orbanz, Joachim M. Buhmann