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SPEECH
2002
112views more  SPEECH 2002»
13 years 9 months ago
Relating dialogue games to information state
This paper1 discusses the use of `conversational' or `dialogue games' as a basis for building dialogue systems. We give a tutorial overview of some recent attempts to re...
Stephen G. Pulman
INFOCOM
2011
IEEE
13 years 1 months ago
Describing and forecasting video access patterns
Abstract—Computer systems are increasingly driven by workloads that reflect large-scale social behavior, such as rapid changes in the popularity of media items like videos. Capa...
Gonca Gürsun, Mark Crovella, Ibrahim Matta
ESWS
2011
Springer
13 years 1 months ago
Contextual Ontology Alignment of LOD with an Upper Ontology: A Case Study with Proton
The Linked Open Data (LOD) is a major milestone towards realizing the Semantic Web vision, and can enable applications such as robust Question Answering (QA) systems that can answe...
Prateek Jain, Peter Z. Yeh, Kunal Verma, Reymonrod...
LISA
2008
13 years 12 months ago
Dynamic Dependencies and Performance Improvement
The art of performance tuning is, alas, still an art; there are few tools to help predict the effects of changes that are motivated by performance needs. In this work, we present ...
Marc Chiarini, Alva L. Couch
AAAI
1994
13 years 11 months ago
A Plan-Based Model for Response Generation in Collaborative Task-Oriented Dialogues
This paper presents a plan-based architecture for response generation in collaborative consultation dialogues, with emphasis on cases in which the system (consultant) and user (ex...
Jennifer Chu-Carroll, Sandra Carberry