Sciweavers

1014 search results - page 170 / 203
» The Polder Computing Environment: a system for interactive d...
Sort
View
IJCAI
2003
13 years 10 months ago
A Planning Algorithm for Predictive State Representations
We address the problem of optimally controlling stochastic environments that are partially observable. The standard method for tackling such problems is to define and solve a Part...
Masoumeh T. Izadi, Doina Precup
AIMS
2008
Springer
13 years 11 months ago
Entwined Influences of Users' Behaviour and QoS: A Multi-model Approach
In distributed, dynamic networks and applications, such as Peer-to-Peer (P2P), users'behaviour and quality of service/quality of experiment1 are known to influence each other....
Julien Siebert, Vincent Chevrier, Laurent Ciarlett...
RTSS
2008
IEEE
14 years 3 months ago
Merge-by-Wire: Algorithms and System Support
Automakers are trying to make vehicles more intelligent and safe by embedding processors which can be used to implement by-wire applications for taking smart decisions on the road...
Vipul Shingde, Gurulingesh Raravi, Ashish Gudhe, P...
NETGAMES
2004
ACM
14 years 2 months ago
Realizing bullet time effect in multiplayer games with local perception filters
Local perception filters exploit the limitations of human perception to reduce the effects of network latency in multiplayer computer games. Because they allow temporal distorti...
Jouni Smed, Henrik Niinisalo, Harri Hakonen
ATAL
2005
Springer
14 years 2 months ago
Controlling teams of uninhabited air vehicles
We describe a Multi-Agent System (MAS) for controlling teams of uninhabited air vehicles (UAVs) in the context of a larger system that has been used to evaluate potential concepts...
Jeremy W. Baxter, Graham S. Horn