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VR
2002
IEEE
132views Virtual Reality» more  VR 2002»
14 years 16 days ago
Pop Through Button Devices for VE Navigation and Interaction
We present a novel class of virtual reality input devices that combine pop through buttons with 6 DOF trackers. Compared to similar devices that use conventional buttons, pop thro...
Robert C. Zeleznik, Joseph J. LaViola Jr., Daniel ...
GECCO
2010
Springer
173views Optimization» more  GECCO 2010»
14 years 13 days ago
Evolving the placement and density of neurons in the hyperneat substrate
The Hypercube-based NeuroEvolution of Augmenting Topologies (HyperNEAT) approach demonstrated that the pattern of weights across the connectivity of an artificial neural network ...
Sebastian Risi, Joel Lehman, Kenneth O. Stanley
SAC
2009
ACM
14 years 9 days ago
Taking total control of voting systems: firmware manipulations on an optical scan voting terminal
The firmware of an electronic voting machine is typically treated as a “trusted” component of the system. Consequently, it is misconstrued to be vulnerable only to an insider...
Seda Davtyan, Sotiris Kentros, Aggelos Kiayias, La...
GECCO
2009
Springer
14 years 7 days ago
The sensitivity of HyperNEAT to different geometric representations of a problem
HyperNEAT, a generative encoding for evolving artificial neural networks (ANNs), has the unique and powerful ability to exploit the geometry of a problem (e.g., symmetries) by enc...
Jeff Clune, Charles Ofria, Robert T. Pennock
CCO
2001
Springer
161views Combinatorics» more  CCO 2001»
14 years 4 days ago
Branch, Cut, and Price: Sequential and Parallel
Branch, cut, and price (BCP) is an LP-based branch and bound technique for solving large-scale discrete optimization problems (DOPs). In BCP, both cuts and variables can be generat...
Laszlo Ladányi, Ted K. Ralphs, Leslie E. Tr...
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