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ECAI
2006
Springer
14 years 15 days ago
Cheating Is Not Playing: Methodological Issues of Computational Game Theory
Abstract. Computational Game Theory is a way to study and evaluate behaviors using game theory models, via agent-based computer simulations. One of the most known example of this a...
Bruno Beaufils, Philippe Mathieu
EMO
2006
Springer
124views Optimization» more  EMO 2006»
14 years 15 days ago
I-MODE: An Interactive Multi-objective Optimization and Decision-Making Using Evolutionary Methods
With the popularity of efficient multi-objective evolutionary optimization (EMO) techniques and the need for such problem-solving activities in practice, EMO methodologies and EMO ...
Kalyanmoy Deb, Shamik Chaudhuri
ESCIENCE
2006
IEEE
14 years 15 days ago
Scientific Workflows: More e-Science Mileage from Cyberinfrastructure
We view scientific workflows as the domain scientist's way to harness cyberinfrastructure for e-Science. Domain scientists are often interested in "end-to-end" fram...
Bertram Ludäscher, Shawn Bowers, Timothy M. M...
ACSAC
2001
IEEE
14 years 15 days ago
Verifiable Identifiers in Middleware Security
fies a number of issues related to security information r semantics on different layers of abstraction. In particular it is difficult to express caller and target accurately in the...
Ulrich Lang, Dieter Gollmann, Rudolf Schreiner
CPM
2000
Springer
141views Combinatorics» more  CPM 2000»
14 years 13 days ago
A Lower Bound for the Breakpoint Phylogeny Problem
Breakpoint phylogenies methods have been shown to be an effective way to extract phylogenetic information from gene order data. Currently, the only practical breakpoint phylogeny a...
David Bryant
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