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CSI
2008
95views more  CSI 2008»
13 years 9 months ago
Feasibility and infrastructural study of AR interfacing and intuitive simulation on 3D nonlinear systems
High-fidelity simulations with intuitive user interfaces expedite real-world tasks. Augmented Reality (AR), enables 3D computer-generated entities to coexist in users' view o...
Seungjun Kim, Nitaigour-Premchand Mahalik, Anind K...
AIS
2006
Springer
13 years 9 months ago
Developing methods to understand discourse and workspace in distributed computer-mediated interaction
This paper presents on-going research towards understanding the discourse and workspace in computer mediated interactions. More specifically we present the development of a series...
Renate Fruchter, Humberto Cavallin
ENTCS
2008
122views more  ENTCS 2008»
13 years 9 months ago
Concurrency in Biological Modeling: Behavior, Execution and Visualization
Modeling natural systems is a complicated task that involves the concurrent behavior of various processes, mechanisms and objects. Here, we describe an approach that we have been ...
David Harel, Yaki Setty, Sol Efroni, Naamah Swerdl...
CCR
2006
116views more  CCR 2006»
13 years 9 months ago
The devil and packet trace anonymization
Releasing network measurement data--including packet traces-to the research community is a virtuous activity that promotes solid research. However, in practice, releasing anonymiz...
Ruoming Pang, Mark Allman, Vern Paxson, Jason Lee
CGF
2006
198views more  CGF 2006»
13 years 9 months ago
Real-Time Weighted Pose-Space Deformation on the GPU
WPSD (Weighted Pose Space Deformation) is an example based skinning method for articulated body animation. The per-vertex computation required in WPSD can be parallelized in a SIM...
Taehyun Rhee, John P. Lewis, Ulrich Neumann
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