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» The Problem Frames Approach to Software Engineering
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SIGCSE
1999
ACM
119views Education» more  SIGCSE 1999»
14 years 1 months ago
Granularity in the design of interactive illustrations
We describe some issues in designing and building educational Java applets for an introductory computer graphics course. The design problem involves balancing educational goals of...
Daniel L. Gould, Rosemary Michelle Simpson, Andrie...
VRST
2009
ACM
14 years 3 months ago
Standalone edge-based markerless tracking of fully 3-dimensional objects for handheld augmented reality
This paper presents a markerless tracking technique targeted to the Windows Mobile Pocket PC platform. The primary aim of this work is to allow the development of standalone augme...
João Paulo S. M. Lima, Veronica Teichrieb, ...
ARCS
2005
Springer
14 years 2 months ago
Organic Architectures for Large-Scale Environment-Aware Sensor Networks
This paper examines how methods inspired by biological processes can be applied to the design of large-scale environment-aware sensor networks. Our ultimate goal are systems conta...
Paul Lukowicz, Erhardt Barth, Jan T. Kim
FASE
2006
Springer
14 years 19 days ago
Trace-Based Memory Aliasing Across Program Versions
One of the major costs of software development is associated with testing and validation of successive versions of software systems. An important problem encountered in testing and...
Murali Krishna Ramanathan, Suresh Jagannathan, Ana...
AAI
2006
126views more  AAI 2006»
13 years 9 months ago
Theory and practice of field-based motion coordination in multiagent systems
Enabling and managing coordination activities between autonomous, possibly mobile, computing entities in dynamic computing scenarios challenges traditional approaches to distribut...
Marco Mamei, Franco Zambonelli