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AIIDE
2007
14 years 1 days ago
Automatic Design of Balanced Board Games
AI techniques are already widely used in game software to provide computer-controlled opponents for human players. However, game design is a more-challenging problem than game pla...
Joe Marks, Vincent Hom
ENTCS
2010
97views more  ENTCS 2010»
13 years 7 months ago
A Framework for Modelling and Simulating Networks of Cells
Several complex biological phenomena are to be modelled in terms of a large and dynamic network of compartments, where the interplay between inter-compartment and intra-compartmen...
Sara Montagna, Mirko Viroli
SIGSOFT
2001
ACM
14 years 10 months ago
An architecture for flexible, evolvable process-driven user-guidance environments
Complex toolsets can be difficult to use. User interfaces can help by guiding users through the alternative choices that might be possible at any given time, but this tends to loc...
Timothy J. Sliski, Matthew P. Billmers, Lori A. Cl...
WWW
2001
ACM
14 years 10 months ago
Communication design for electronic negotiations on the basis of XML schema
Representation of negotiations in electronic markets and their support are important issues in today's e-commerce research. Whereas most activities are focused on automation ...
Michael Ströbel
ISSRE
2006
IEEE
14 years 3 months ago
Queuing Models for Field Defect Resolution Process
This paper explores a novel application of queuing theory to the corrective software maintenance problem to support quantitative balancing between resources and responsiveness. In...
Swapna S. Gokhale, Robert E. Mullen