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SAC
2009
ACM
14 years 1 months ago
Aspect-oriented procedural content engineering for game design
Generally progressive procedural content in the context of 3D scene rendering is expressed as recursive functions where a finer level of detail gets computed on demand. Typical e...
Walter Cazzola, Diego Colombo, Duncan Harrison
CEEMAS
2001
Springer
14 years 1 months ago
UML for Behavior-Oriented Multi-agent Simulations
Developing multi-agent simulations seems to be rather straight forward, as active entities in the original correspond to active agents in the model. Thus plausible behaviors can be...
Christoph Oechslein, Franziska Klügl, Rainer ...
ICSE
2001
IEEE-ACM
14 years 1 months ago
A Web-Oriented Architectural Aspect for the Emerging Computational Tapestry
An emerging tapestry of computations will soon integrate systems around the globe. It will evolve without central control. Its complexity will be vast. We need new ideas, tools an...
Kevin J. Sullivan, Avneesh Saxena
ISSRE
2000
IEEE
14 years 1 months ago
Building Trust into OO Components Using a Genetic Analogy
Despite the growing interest for component-based systems, few works tackle the question of the trust we can bring into a component. This paper presents a method and a tool for bui...
Benoit Baudry, Vu Le Hanh, Jean-Marc Jéz&ea...
NPAR
2000
ACM
14 years 1 months ago
Stylized rendering techniques for scalable real-time 3D animation
Researchers in nonphotorealistic rendering (NPR) have investigated a variety of techniques to simulate the styles of artists. Recent work has resulted in methods for pen-and-ink i...
Adam Lake, Carl Marshall, Mark Harris, Marc Blacks...