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CONSTRAINTS
1998
62views more  CONSTRAINTS 1998»
13 years 9 months ago
Learning Game-Specific Spatially-Oriented Heuristics
This paper describes an architecture that begins with enough general knowledge to play any board game as a novice, and then shifts its decision-making emphasis to learned, game-sp...
Susan L. Epstein, Jack Gelfand, Esther Lock
HICSS
2007
IEEE
139views Biometrics» more  HICSS 2007»
14 years 3 months ago
Experiences of Using Pair Programming in an Agile Project
The interest in pair programming (PP) has increased recently, e.g. by the popularization of agile software development. However, many practicalities of PP are poorly understood. W...
Jari Vanhanen, Harri Korpi
ER
2007
Springer
122views Database» more  ER 2007»
14 years 3 months ago
An e-Process Selection Model
1 A number of e-Processes (i.e. software processes for developing e-Commerce information systems) exist in industry. We presuppose that for a subclass of these their targeted quali...
Roland Kaschek, Frina Albertyn, Vladimir A. Shekho...
DEXAW
1997
IEEE
99views Database» more  DEXAW 1997»
14 years 1 months ago
ABRex - Description of the Abrasion Wear Expert System
In order to solve the wear problem in terms of quality there is need for a experienced expert with a lengthy practice. Such valuable persons in practice are regularly missing and ...
Dragutin Lisjak, Tomislav Filetin
MICAI
2004
Springer
14 years 2 months ago
Extracting Temporal Patterns from Time Series Data Bases for Prediction of Electrical Demand
In this paper we present a technique for prediction of electrical demand based on multiple models. The multiple models are composed by several local models, each one describing a r...
J. Jesus Rico Melgoza, Juan J. Flores, Constantino...