Requirements Engineering (RE) investigates the impact of a future-oriented change vision, but the move towards this vision must consider a context heavily shaped by the past. As R...
Peter Haumer, Matthias Jarke, Klaus Pohl, Patrick ...
We present a novel architecture of a communication engine for non-coherent distributed shared memory systems. The shared memory is composed by a set of nodes exporting their memory...
Based on a well-defined component architecture the tool supports the synthesis of so-called real-time statecharts from timed sequence diagrams. The two step synthesis process add...
Stefan Henkler, Joel Greenyer, Martin Hirsch, Wilh...
Emulation is the process of exactly imitating a real system. Recent advances in simulation technology make it possible to emulate real world control systems by using a system'...
Many real world learning problems are best characterized by an interaction of multiple independent causes or factors. Discovering such causal structure from the data is the focus ...