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» The Reality of Experience: Gibson's Way
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TEI
2009
ACM
133views Hardware» more  TEI 2009»
14 years 2 months ago
Bimanual tangible interaction with mobile phones
In the context of tangibility, mobile phones are rapidly becoming sensor-rich handheld computers with the potential to take better advantage of our physical capabilities and our l...
Darren Edge, Alan F. Blackwell
ACCV
1998
Springer
13 years 11 months ago
VR Models from Epipolar Images: An Approach to Minimize Errors in Synthesized Images
A new paradigm, the minimization of errors in synthesized images, is introduced to organically combine Computer Vision and Computer Graphics for Virtual Reality applications. Based...
Mikio Shinya, Takafumi Saito, Takeaki Mori, Noriyo...
ECIS
2004
13 years 8 months ago
Ontology and business: creating structure for storing and accessing organisational knowledge on intranets
Storing organisational information on Intranets is fast becoming the norm for corporate information management, as is the provision of tools which assist locating, adding to and u...
Paul Jackson
EUROMED
2010
13 years 6 months ago
Comparative Study of Interactive Systems in a Museum
Abstract. Museums research new ways to offer positive experience to the visitors and encourage them to return, using modern communication and learning tools. To the effect, technol...
Despina Michael, Nectarios Pelekanos, Isabelle Chr...
VRST
2009
ACM
14 years 1 months ago
Judgment of natural perspective projections in head-mounted display environments
The display units integrated in todays head-mounted displays (HMDs) provide only a limited field of view (FOV) to the virtual world. In order to present an undistorted view to th...
Frank Steinicke, Gerd Bruder, Klaus Hinrichs, Scot...