Sciweavers

86 search results - page 6 / 18
» The Reality of Experience: Gibson's Way
Sort
View
EVOW
1998
Springer
13 years 11 months ago
Blurred Vision: Simulation-Reality Transfer of a Visually Guided Robot
This paper investigates the evolution of robot controllers utilising only visual environment input data, capable of performing a hard task, playing football, in the real world. Th...
Tom M. C. Smith
APSCC
2009
IEEE
14 years 2 months ago
Selecting Web services based on past user experiences
Since the Internet of Services (IoS) is becoming reality, there is an inherent need for novel service selection mechanisms, which work in spite of large numbers of alternative ser...
Philipp Leitner, Anton Michlmayr, Florian Rosenber...
HAPTICS
2003
IEEE
14 years 21 days ago
Motion Guidance Experiments with Scooter Cobot
Cobots assist humans by mechanically guiding motion along software-defined paths or surfaces. Cobot design has been extensively studied previously. This paper reports the first sy...
Eng Seng Boy, Etienne Burdet, Chee Leong Teo, Jame...
GI
2007
Springer
14 years 1 months ago
MR Auto Racing Mixed Reality Game for Public Installation
: Mixed Reality Auto Racing is game for two to four players. The track is built from tangible objects (e. g. little cardboard houses) by the players and can be changed and rebuilt ...
Daniel Cermak-Sassenrath
BCSHCI
2007
13 years 8 months ago
Design, use and experience of e-learning systems
The use of computer applications to support learning and assessment is becoming more common, along with a growing body of research focusing on the pedagogical effectiveness of the...
Willem-Paul Brinkman, Annette Payne, Nayna Patel, ...