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» The Reality of Experience: Gibson's Way
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VW
2009
Springer
130views Virtual Reality» more  VW 2009»
14 years 2 months ago
The Conditions of Permeability: How Shared Cyberworlds Turn into Laboratories of Possible Worlds
— Numerous simultaneous paths open in front of the cybernaut, whose person is reflected in the various windows opened on the screen like many fragments of mirror. Yet, the fragme...
Caterina Desiato
DAGSTUHL
1997
13 years 8 months ago
Constrained Navigation Environments
Finding one’s way through a complex virtual environment is a standard task in 3D graphics and virtual reality applications. Constrained navigation is a method that appropriately...
Andrew J. Hanson, Eric A. Wernert, Stephen B. Hugh...
ITICSE
2009
ACM
14 years 1 months ago
Software reuse and plagiarism: a code of practice
In general, university guidelines or policies on plagiarism are not sufficiently detailed to cope with the technical complexity of software. Software plagiarism can have a signiï¬...
J. Paul Gibson
IROS
2006
IEEE
163views Robotics» more  IROS 2006»
14 years 1 months ago
Robotic On-Orbit Servicing - DLR's Experience and Perspective
The increasing number of launched satellites per year, calls for solutions to keep free operational space for telecommunication systems in geo-synchronized orbit, as well as to av...
Klaus Landzettel, Carsten Preusche, Alin Albu-Sch&...
VR
2011
IEEE
284views Virtual Reality» more  VR 2011»
12 years 11 months ago
Psychophysical influence of mixed-reality visual stimulation on sense of hardness
In a mixed-reality (MR) environment, the appearance of touchable objects can be changed by superimposing a computer-generated image (CGI) onto them (MR visual stimulation). At the...
Yuichi Hirano, Asako Kimura, Fumihisa Shibata, Hid...