Recovery of three dimensional (3D) shape and motion of non-static scenes from a monocular video sequence is important for applications like robot navigation and human computer inte...
In this paper we consider the problem of solving different pose and registration problems under rotational constraints. Traditionally, methods such as the iterative closest point ...
ion of Representation in Live Theater PPPPETERETERETERETER TTTTORPEYORPEYORPEYORPEY Opera of the Future, MIT Media Lab Disembodied Performance presents a new way to think about exp...
The Brain is a slow computer yet humans can skillfully play games such as tennis where very fast reactions are required. Of particular interest is the evidence for strategic thinki...
We describe the Paraflow system for connecting heterogeneous computing services together into a flexible and efficient data-mining metacomputer. There are three levels of parallel...