Sciweavers

1306 search results - page 18 / 262
» The Role of Prototyping in Software Development
Sort
View
IUI
2006
ACM
14 years 1 months ago
Interactive prototyping for ubiquitous augmented reality user interfaces
User interfaces for ubiquitous augmented reality incorporate a wide variety of concepts such as multi-modal, multi-user, multi-device aspects and new input/output devices. In this...
Otmar Hilliges, Christian Sandor, Gudrun Klinker
CODES
1999
IEEE
13 years 12 months ago
Optimized rapid prototyping for real-time embedded heterogeneous multiprocessors
This paper presents an enhancement of our "Algorithm Architecture Adequation" (AAA) prototyping methodology which allows to rapidly develop and optimize the implementati...
Thierry Grandpierre, Christophe Lavarenne, Yves So...
EICS
2009
ACM
13 years 11 months ago
An infrastructure for experience centered agile prototyping of ambient intelligence
Ubiquitous computing poses new usability challenges that cut across design and development. We are particularly interested in "spaces" enhanced with sensors, public disp...
José Luís Silva, José Creissa...
KBSE
1994
IEEE
13 years 11 months ago
Agent-Based Support for Communication Between Developers and Users in Software Design
Research in knowledge-based software engineering has led to advances in the ability to specify and automatically generate software. Advances in the support of upstream activities ...
Andreas Girgensohn, David F. Redmiles, Frank M. Sh...
JDM
2008
114views more  JDM 2008»
13 years 7 months ago
Bug Fixing Practices within Free/Libre Open Source Software Development Teams
Free/libre open source software (FLOSS, e.g., Linux or Apache) is primarily developed by distributed teams. Developers contribute from around the world and coordinate their activi...
Kevin Crowston, Barbara Scozzi