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PVLDB
2008
160views more  PVLDB 2008»
13 years 8 months ago
BayesStore: managing large, uncertain data repositories with probabilistic graphical models
Several real-world applications need to effectively manage and reason about large amounts of data that are inherently uncertain. For instance, pervasive computing applications mus...
Daisy Zhe Wang, Eirinaios Michelakis, Minos N. Gar...
SEW
2005
IEEE
14 years 2 months ago
A Generative Style-driven Framework for Software Architecture Design
Compared with texts, graphs are more intuitive to express comparative and structural information. Many graphical approaches, however, lack a formal basis for precise specification...
Jun Kong, Kang Zhang, Jing Dong, Guang-Lei Song
DIGRA
2005
Springer
14 years 2 months ago
A Game Architecture for Emergent Story-Puzzles in a Persistent World
This paper presents the design of an architecture for narrative games with story-puzzles like classic graphic adventures. The system is able to create new short stories in each se...
Federico Peinado, Pedro Pablo Gómez-Mart&ia...
SIGGRAPH
1989
ACM
14 years 14 days ago
A characterization of ten rasterization techniques
With widespread use of raster scan displays and the everincreasing desire for faster interactivity, higher image complexity, and higher resolution in displayed images, several tec...
Nader Gharachorloo, Satish Gupta, Robert F. Sproul...
SIGGRAPH
1998
ACM
14 years 20 days ago
A Shading Language on Graphics Hardware: The Pixelflow Shading System
Over the years, there have been two main branches of computer graphics image-synthesis research; one focused on interactivity, the other on image quality. Procedural shading is a ...
Marc Olano, Anselmo Lastra