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TVCG
2008
97views more  TVCG 2008»
13 years 8 months ago
Graphical Histories for Visualization: Supporting Analysis, Communication, and Evaluation
Interactive history tools, ranging from basic undo and redo to branching timelines of user actions, facilitate iterative forms of interaction. In this paper, we investigate the des...
Jeffrey Heer, Jock D. Mackinlay, Chris Stolte, Man...
TC
2008
13 years 8 months ago
Power and Area-Efficient Unified Computation of Vector and Elementary Functions for Handheld 3D Graphics Systems
A unified computation method of vector and elementary functions is proposed for handheld 3D graphics systems. It unifies vector operations like vector multiply, multiply-and-add, d...
Byeong-Gyu Nam, Hyejung Kim, Hoi-Jun Yoo
TOG
2008
145views more  TOG 2008»
13 years 8 months ago
Real-time KD-tree construction on graphics hardware
We present an algorithm for constructing kd-trees on GPUs. This algorithm achieves real-time performance by exploiting the GPU's streaming architecture at all stages of kd-tr...
Kun Zhou, Qiming Hou, Rui Wang 0004, Baining Guo
SIGGRAPH
1998
ACM
14 years 21 days ago
Rendering Synthetic Objects into Real Scenes: Bridging Traditional and Image-based Graphics with Global Illumination and High Dy
We present a method that uses measured scene radiance and global illumination in order to add new objects to light-based models with correct lighting. The method uses a high dynam...
Paul E. Debevec
HPDC
2008
IEEE
14 years 2 months ago
StoreGPU: exploiting graphics processing units to accelerate distributed storage systems
Today Graphics Processing Units (GPUs) are a largely underexploited resource on existing desktops and a possible costeffective enhancement to high-performance systems. To date, mo...
Samer Al-Kiswany, Abdullah Gharaibeh, Elizeu Santo...