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CORR
2010
Springer
127views Education» more  CORR 2010»
13 years 8 months ago
Exact Sparse Matrix-Vector Multiplication on GPU's and Multicore Architectures
We propose different implementations of the sparse matrix
Brice Boyer, Jean-Guillaume Dumas, Pascal Giorgi
FPLAY
2008
13 years 10 months ago
The case for research in game engine architecture
This paper is a call for research in the field of game engine architecture and design, a more comprehensive and thorough understanding of which we consider to be essential for its...
Eike Falk Anderson, Steffen Engel, Peter Comninos,...
IJCAI
2001
13 years 9 months ago
A Layered Brain Architecture for Synthetic Creatures
This paper describes a new layered brain architecture for simulated autonomous and semi-autonomous creatures that inhabit graphical worlds. The main feature of the brain is its di...
Damian A. Isla, Robert C. Burke, Marc Downie, Bruc...
ARCS
2012
Springer
12 years 4 months ago
Improving Cache Locality for Ray Casting with CUDA
Abstract: In this paper, we present an acceleration method for texture-based ray casting on the compute unified device architecture (CUDA) compatible graphics processing unit (GPU...
Yuki Sugimoto, Fumihiko Ino, Kenichi Hagihara
ACL
2012
11 years 11 months ago
Building Trainable Taggers in a Web-based, UIMA-Supported NLP Workbench
Argo is a web-based NLP and text mining workbench with a convenient graphical user interface for designing and executing processing workflows of various complexity. The workbench...
Rafal Rak, BalaKrishna Kolluru, Sophia Ananiadou