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EGH
2005
Springer
14 years 2 months ago
Split-plane shadow volumes
We present a novel method for rendering shadow volumes. The core idea of the method is to locally choose between Z-pass and Z-fail algorithms on a per-tile basis. The choice is ma...
Samuli Laine
SIGGRAPH
2000
ACM
14 years 25 days ago
Interactive multi-pass programmable shading
Programmable shading is a common technique for production animation, but interactive programmable shading is not yet widely available. We support interactive programmable shading ...
Mark S. Peercy, Marc Olano, John Airey, P. Jeffrey...
SIGGRAPH
2010
ACM
14 years 29 days ago
Popup: automatic paper architectures from 3D models
Paper architectures are 3D paper buildings created by folding and cutting. The creation process of paper architecture is often laborintensive and highly skill-demanding, even with...
Xian-Ying Li, Chao-Hui Shen, Shi-Sheng Huang, Tao ...
CODES
2000
IEEE
14 years 27 days ago
Memory architecture for efficient utilization of SDRAM: a case study of the computation/memory access trade-off
This paper discusses the trade-off between calculations and memory accesses in a 3D graphics tile renderer for visualization of data from medical scanners. The performance require...
Thomas Gleerup, Hans Holten-Lund, Jan Madsen, Stee...
PG
2007
IEEE
14 years 2 months ago
The Mental Canvas: A Tool for Conceptual Architectural Design and Analysis
We describe a computer graphics system that supports conceptual architectural design and analysis. We use as a starting point the traditional sketchbook drawings that architects u...
Julie Dorsey, Songhua Xu, Gabe Smedresman, Holly E...