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» The SIR rendering architecture
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IPPS
2003
IEEE
14 years 27 days ago
Phylogenetic Tree Inference on PC Architectures with AxML/PAxML
Inference of phylogenetic trees comprising hundreds or even thousands of organisms based on the maximum likelihood method is computationally extremely expensive. In previous work,...
Alexandros Stamatakis, Thomas Ludwig 0002
ICIP
2008
IEEE
14 years 2 months ago
Efficient spatial resolution reduction transcoding for H.264/AVC
In this paper, we present a spatial resolution reduction transcoding architecture for H.264/AVC, which extends open-loop transcoding with a low-complexity compensation technique i...
Jan De Cock, Stijn Notebaert, Kenneth Vermeirsch, ...
CG
2008
Springer
13 years 7 months ago
Fast, parallel, and asynchronous construction of BVHs for ray tracing animated scenes
Recent developments have produced several techniques for interactive ray tracing of dynamic scenes. In particular, bounding volume hierarchies (BVHs) are efficient acceleration st...
Ingo Wald, Thiago Ize, Steven G. Parker
TOG
2002
112views more  TOG 2002»
13 years 7 months ago
Ray tracing on programmable graphics hardware
Recently a breakthrough has occurred in graphics hardware: fixed function pipelines have been replaced with programmable vertex and fragment processors. In the near future, the gr...
Timothy J. Purcell, Ian Buck, William R. Mark, Pat...
ICPP
2008
IEEE
14 years 2 months ago
A Scalable Architecture for Crowd Simulation: Implementing a Parallel Action Server
Crowd simulation can be considered as a special case of Virtual Environments where avatars are intelligent agents instead of user-driven entities. These applications require both ...
Guillermo Vigueras, Miguel Lozano, Carlos Perez, J...