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EGH
2010
Springer
13 years 5 months ago
A lazy object-space shading architecture with decoupled sampling
We modify the Reyes object-space shading approach to address two inefficiencies that result from performing shading calculations at micropolygon grid vertices prior to rasterizati...
Christopher A. Burns, Kayvon Fatahalian, William R...
COMPSAC
2007
IEEE
14 years 2 months ago
An Instant Messaging Framework for Flexible Interaction with Rich Clients
Today, we are seeing an increasing number of software applications that users want to use anywhere, anytime. Such mobile applications often deliver their user interfaces (UIs) to ...
Matthias Book, Volker Gruhn
EGH
2007
Springer
14 years 1 months ago
Practical logarithmic rasterization for low-error shadow maps
Logarithmic shadow maps can deliver the same quality as competing shadow map algorithms with substantially less storage and bandwidth. We show how current GPU architectures can be...
Brandon Lloyd, Naga K. Govindaraju, Steven E. Moln...
AINA
2004
IEEE
13 years 11 months ago
Can Streaming Of Stored Playback Video Be Supported On Peer to Peer Infrastructure?
Streaming live video over peers in the Internet is gaining popularity since it has the advantage of reducing the load on the server and enable the server to perform other speciali...
K. Kalapriya, S. K. Nandy, K. Venkatesh Babu
SI3D
2006
ACM
14 years 1 months ago
Hardware accelerated multi-resolution geometry synthesis
In this paper, we propose a new technique for hardware accelerated multi-resolution geometry synthesis. The level of detail for a given viewpoint is created on-the-fly, allowing f...
Martin Bokeloh, Michael Wand