We tackle the problem of defining a well-founded semantics (WFS) for Datalog rules with existentially quantified variables in their heads and negations in their bodies. In partic...
This paper aims to contribute to the analysis and description of semantic video content by investigating what actions are important in films. We apply a corpus analysis method to ...
A spoken language generation system has been developed that learns to describe objects in computer-generated visual scenes. The system is trained by a `show-and-tell' procedu...
Language is sensitive to both semantic and pragmatic effects. To capture both effects, we model language use as a cooperative game between two players: a speaker, who generates an...
As historically acknowledged in the Reasoning about Actions and Change community, intuitiveness of a logical domain description cannot be fully automated. Moreover, like any other...