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DIGRA
2005
Springer
14 years 2 months ago
CameraBots: Cinematography for Games with Non-Player Characters as Camera Operators
Cinematography describes principles and techniques pertaining to the effective use of cameras to film live action. The correct application of these principles and techniques produ...
James Kneafsey, Hugh McCabe
MOVEP
2000
167views Hardware» more  MOVEP 2000»
14 years 17 days ago
Model Checking: A Tutorial Overview
We survey principles of model checking techniques for the automatic analysis of reactive systems. The use of model checking is exemplified by an analysis of the Needham-Schroeder p...
Stephan Merz
IWANN
2007
Springer
14 years 3 months ago
Speeding Up the Dissimilarity Self-Organizing Maps by Branch and Bound
Abstract. This paper proposes to apply the branch and bound principle from combinatorial optimization to the Dissimilarity Self-Organizing Map (DSOM), a variant of the SOM that can...
Brieuc Conan-Guez, Fabrice Rossi
TLCA
2005
Springer
14 years 2 months ago
Relational Reasoning in a Nominal Semantics for Storage
We give a monadic semantics in the category of FM-cpos to a higher-order CBV language with recursion and dynamically allocated mutable references that may store both ground data an...
Nick Benton, Benjamin Leperchey
EUROMICRO
1997
IEEE
14 years 1 months ago
What computer architecture can learn from computational intelligence-and vice versa
This paper considers whether the seemingly disparate fields of Computational Intelligence (CI) and computer architecture can profit from each others’ principles, results and e...
Ronald Moore, Bernd Klauer, Klaus Waldschmidt