Dynamic programming on a scanline is one of the oldest and still popular methods for stereo correspondence. While efficient, its performance is far from the state of the art becau...
Traditional photometric stereo algorithms employ a Lambertian reflectance model with a varying albedo field and involve the appearance of only one object. In this paper, we gene...
Shaohua Kevin Zhou, Gaurav Aggarwal, Rama Chellapp...
In this paper, we propose a local cost aggregation approach for real time stereo vision on a graphics processing unit (GPU). Recent research shows that local approaches based on c...
Three-dimensional (3-D) models of outdoor scenes are widely used for object recognition, navigation, mixed reality, and so on. Because such models are often made manually with hig...
Representations for interactive photorealistic visualization of scenes range from compact 2D panoramas to dataintensive 4D light fields. In this paper, we propose a technique for ...
Ke Colin Zheng, Sing Bing Kang, Michael F. Cohen, ...