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AAAI
2006
13 years 9 months ago
Probabilistic Goal Recognition in Interactive Narrative Environments
Recent years have witnessed a growing interest in interactive narrative-centered virtual environments for education, training, and entertainment. Narrative environments dynamicall...
Bradford W. Mott, Sunyoung Lee, James C. Lester
IJCAI
2001
13 years 9 months ago
R-MAX - A General Polynomial Time Algorithm for Near-Optimal Reinforcement Learning
R-max is a very simple model-based reinforcement learning algorithm which can attain near-optimal average reward in polynomial time. In R-max, the agent always maintains a complet...
Ronen I. Brafman, Moshe Tennenholtz
AAAI
2000
13 years 9 months ago
Self-Organization of Innate Face Preferences: Could Genetics Be Expressed through Learning?
Self-organizing models develop realistic cortical structures when given approximations of the visual environment as input, and are an effective way to model the development of fac...
James A. Bednar, Risto Miikkulainen
AAAI
1997
13 years 9 months ago
The Scaling of Search Cost
We show that a resealed constrainedness parameter provides the basis for accurate numerical models of search cost for both backtracking and local search algorithms. In the past, t...
Ian P. Gent, Ewan MacIntyre, Patrick Prosser, Toby...
AAAI
1993
13 years 9 months ago
A Method for Development of Dialogue Managers for Natural Language Interfaces
This paper describes a method for the development of dialogue managers for natural language interfaces. A dialogue manager is presented designed on the basis of both a theoretical...
Arne Jönsson