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AAAI
2010
13 years 9 months ago
Automatic Derivation of Finite-State Machines for Behavior Control
Finite-state controllers represent an effective action selection mechanisms widely used in domains such as video-games and mobile robotics. In contrast to the policies obtained fr...
Blai Bonet, Héctor Palacios, Hector Geffner
AAAI
2010
13 years 9 months ago
Adaptive Transfer Learning
Transfer learning aims at reusing the knowledge in some source tasks to improve the learning of a target task. Many transfer learning methods assume that the source tasks and the ...
Bin Cao, Sinno Jialin Pan, Yu Zhang, Dit-Yan Yeung...
AAAI
2010
13 years 9 months ago
To Max or Not to Max: Online Learning for Speeding Up Optimal Planning
It is well known that there cannot be a single "best" heuristic for optimal planning in general. One way of overcoming this is by combining admissible heuristics (e.g. b...
Carmel Domshlak, Erez Karpas, Shaul Markovitch
AAAI
2010
13 years 9 months ago
Efficient Belief Propagation for Utility Maximization and Repeated Inference
Many problems require repeated inference on probabilistic graphical models, with different values for evidence variables or other changes. Examples of such problems include utilit...
Aniruddh Nath, Pedro Domingos
CLIMA
2007
13 years 9 months ago
Language Constructs for Multi-agent Programming
Abstract. In this paper we are concerned with proposing, analyzing and implementing simple, yet flexible, constructs for multi-agent programming. In particular, we wish to extend ...
Louise A. Dennis, Michael Fisher, Anthony Hepple